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| 作者:佚名 来源:www.pccode.net 整理 发布时间:2006-3-10 15:23:15 发布人:wongrs |
| Maya Nurbs 车轮建模 翻译说明: 为了让大家更能理解这个教程,我并不翻译其中一些命令,这样可以让一些初学者 ( 不是很熟悉 Maya Nurbs 建模命令 ) 更快找到这些命令。另:我的英文不好,所以在翻译的时候会有一些不足之处,如果有让你发笑的地方,请你给我提醒,我将更改过来 , 我的 Email: chinacache@163.com. Create cap for logos 创建车轮盖子 From front view, create a nurbs cylinder and rescale it to 0.234 (xyz), rotate it to 90° , drag to the center of the objects (pic 19) and translate -z axis to -0.235 (pic 20). Adjust the front cv's until they look like in the following image (pic 21), then select outter isoparm then surfaces > planar to close the cap (pic 22). Next, you need to fillet the cap body with a value of 0.030 ( normal fillet direction ) (pic 23). OK, now you can hide all helper curves/shapes, select all objects and apply a default Phong-E Material as soft steel and set the main color to just a little bit brighter than default (i.e. V=0.678) on HSV color sliders :) final check before render : Select edit > Select all by type > NURBS surfaces , go to rendering module, go to render > set NURBS tessellation > option box , set the curvature tolerance to highest value , set the U and V Division Factor to 5, then hit set and close. ooohh mommyyyy....its a Brabussss...!!! |
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